Art and animation practice

I have not just been working on Ninja Flare since the submission deadline of LD#26 however. I have been experimenting with lots of pixel art for game ideas I have had.

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Since my childhood have always loved the god games from Bullfrog, such at theme park and dungeon keeper. I have always wanted to make a god/simulation game involving a small group of people trying to gather resources to survive the natural elements. I made a mockup of what a game of this sort may look like visually. The little people could collect food by hunting and fishing, as well as collecting lumber for fires and for making cabins to shelter from the cold.

An alternative in the same vein as the above game is shown below.

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The game would take place on a small island, far out at sea. A man and his wife, live out there days in a small cabin on top of this island. It would be more of an interactive simulation then a game in my mind. Just something nice to look at. There would be a day and night cycle, rain, snow and sunshine. The plants and flowers could come into bloom and then die off. The man and his wife would collect resources and use them to survive, again fishing, collecting wood, rocks etc to maintain themselves and their cabin. The art style shown is not really what I was aiming for so I will still be playing around with this idea a lot.

There was a great entry into this LD#26 Game Jam that really resonated with me. It is called potato dungeon. The art and setting are just great and really inspired me to knock up a pixel style demake of it.

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The characters here are just great fun to animate. The dragon is my own design, but the horse, knight and pig are very true to the art of the original. I would love to program a mockup of this one day.

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