Particles In Place

Here we are, I have now integrated my particle engine into the main code of Tengu.  As a preliminary test, I wrote and implemented some quick test emitters to create splash effects when the player jumps and lands.  It looks fairly neat if I do say so myself.  I will add some tile set rendering code in the next few days as well as adding wall jumping ability before posting up a downloadable demo.  I could use all the feedback I can get to help me achive my goal of having the controls as spot on as possible.  Everyone seemed united in their opinion that Ninja Flare for Ludum Dare had horrible controls, so I want to get that right this time.

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