3rd Raytracer (part 2)

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Now I have most of the features I wanted, at least in very early stages.  There is much to do still, however the basics are in place and I’m very happy with my initial renders.  Still on the to-do list:

  • Loading of .3ds or .obj models
  • Transparency
  • Caustics and Specular Highlights
  • Reverse path tracing?
  • KD tree / sphere tree acceleration structure
  • 3D noise fun
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