Procedural level generation

While playing around writing some procedural rogue like dungeon generators, I thought it would be fun to voxelise them so that they could be viewed in 3d. Here are some early results:

bsp_gen_1bps_gen_2cave_gen_1fractal

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Laying Out The Plan

Mocup1

I have been working on some tiles for this project today to help me define a more solid overall look of the game.  The task for today will be to update the engine to support custom maps and these nice tiles.  The water rendering is also coming along so I am hoping I can have these things integrated by tomorrow.

Also, something that I have rarely seen in a platform game is genuine AI companions that can join the player on their journey.  I guess this is in part due to the fact that it can be hard to create an AI that can navigate and jump between platforms properly, however I have devised what could be a great solution to this problem.